New Multiplayer Version Released
Hey all! I've been hard at work since the later months of 2022 to move over what I had originally built as a singleplayer experience into multiplayer. I'm happy to say that the multiplayer part, however flawed, is done. The networking uses Photon Fusion. To start a game, you'll need a host, so host a new game, give it a name, then give that name to your friends for them to join from the "Join Game" tab.
On top of adding networking, I've spent time putting as much polish into the overall experience as I could. This includes a main menu, better assets and visuals, UI and world interaction along with a new, four player map.
I will be focusing on bugs that will inevitiably show themselves in the coming few weeks - so email me at catsetc1@gmail.com and let me know what you think, or leave any comments below.
A more detailed list of changes can be found below.
Features:
- Added multiplayer along with a two and four player VS map.
- Added a main menu.
- Added an esc menu to actually leave the game without alt-f4... finally...
- Added unit highlighting so player can easily tell which unit they're selecting.
- Finally added a box selection to select specific units.
- Clouds
- Horses
Tweaks:
- Bumped up wood cost of all structures to slow expansion and balance wood's usefulness against a way too precious food resource.
- Replaced tree assets.
- Improve the way that wall placement works - walls can be placed more naturally along uneven terrain and can't (until your guys find a way) be placed off the map.
- Moved to a way more convenient tool system that allows you to select units and build structures at the same time. Hit "Q" to escape out of what you're doing.
- Units no longer spawn instantly, but are queued like a normal RTS. To be honest, I originally intended to have units spawn instantly, as part of an experimental departure from traditional RTS mechanics in a more "speed match" direction. Unfortunately, instantly spawning units simply doesn't work for game balance - it makes defense way too easy as you can no longer take an opponent by surprise.
Bugfixes:
- Fixed various issues related to units freezing while attacking, or stopping on the way to an attack.
- Fixed bug where buildings under construction could not be attacked.
- Fixed bad 3d audio settings so that sounds (like resource gathering) aren't played at a loud volume across the whole map.
Files
Get Big Guys Upstairs
Big Guys Upstairs
A strategy game from the first-person perspective of an all powerful giant hovering above the battlefield
Status | Prototype |
Author | catsetc |
Genre | Strategy |
Tags | 3D, Economy, First-Person, Low-poly, Management, Medieval, Multiplayer, Real time strategy, Unity |
More posts
- 0.4.1 Bugfix PatchOct 30, 2023
- Update - Catapults, Battering Rams and MoreSep 20, 2023
- Build 0.3.0-alpha Released!Sep 15, 2023
- Focusing on Gameplay PrototypingSep 15, 2023
- Bringing Barbarians Back Into MultiplayerJun 11, 2023
- Multiplayer PerformanceMay 10, 2023
- Great Progress on NetworkingDec 09, 2022
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