Big Guys Upstairs
Devlog
- September 15, 2023 by catsetc#announcement, #update, #features, #new, #ai, #multiplayerNew update is out! I've improved some of the networking stability, as well as adding some new features to liven up multiplayer Below is a non-exhaustive list of changes: Added a third map for three pl... Continue reading
- June 11, 2023 by catsetc#ai, #rts, #barbarian, #networking, #multiplayer, #devWhile I always wanted this game to be a game you play with friends - I originally started off development ignoring networking. I substituted networked players to playtest with by creating a "barbarian... Continue reading
- May 10, 2023 by catsetc#performance, #first, #multiplayer, #networking, #rts, #strategyIn order to try the game with larger player counts, the new multiplayer update adds a four player map. This map is large, open and broad. My general idea was to see what it was like to play on a more... Continue reading
- April 30, 2023 by catsetc1#multiplayer, #networking, #features, #polish, #map, #announcement, #new, #versionHey all! I've been hard at work since the later months of 2022 to move over what I had originally built as a singleplayer experience into multiplayer. I'm happy to say that the multiplayer part, howev... Continue reading
- December 09, 2022 by catsetc#networking, #multiplayer, #progressAdded the first few photos of online play - an absolutely buggy mess, but a nice refreshing reward after a month of work patching this game to use Photon Fusion. I previously had worked with Photon PU... Continue reading